Explain Dependency Injection(DI) and its types?
Dependency Injection (DI) is a design pattern used in software development to achieve Inversion of Control (IoC) between classes and their dependencies. It allows a class to receive its dependencies from an external source rather than creating them internally. This promotes loose coupling, enhances testability, and improves code maintainability.
Dependencies: These are the objects that a class requires to function. For example, if a class Car
depends on an object Engine
, then Engine
is a dependency of Car
.
Inversion of Control (IoC): This principle states that the control of object creation and management is inverted. Instead of a class creating its dependencies, an external entity (like a DI container) is responsible for providing them.
Loose Coupling: By injecting dependencies, classes are less dependent on concrete implementations, making it easier to change or replace them without affecting other parts of the code.
There are several common types of Dependency Injection:
Constructor Injection:
public class Car {
private readonly Engine _engine;
public Car(Engine engine) {
_engine = engine;
}
}
Setter Injection (or Property Injection):
public class Car {
public Engine Engine { get; set; }
public Car() { }
}
Interface Injection:
public interface IEngineInjector {
void InjectEngine(Car car);
}
public class EngineInjector : IEngineInjector {
public void InjectEngine(Car car) {
car.Engine = new Engine();
}
}
Service Locator Pattern (not strictly DI but often discussed in the context):
public class Car {
public Car() {
Engine = ServiceLocator.Get<Engine>();
}
}
Dependency Injection is a powerful pattern that enhances the design of software applications by promoting loose coupling and improving testability. Understanding its types and how to implement them effectively can lead to more maintainable and flexible code.